Friday, 15 July 2011

Virtual Reality

Virtual Reality also known as V.R.,artificial reality,and virtual environments, is an artificial environment created with computer hardware and software and presented to the user in such a way that it appears and feels like a real environment.It is the simulation of real or imagined environment that can be experienced visually in the three dimensions of width,height,depth and that may additionally provide an interactive experience visually in full real-time motion with sound and possibly with other forms of feedback.The simplest form of virtual reality is a 3-D image that can be explored interactively at a personal computer.Most of these images require installing a plug-in for your browsers.

Virtual Reality can be divided into:-
  • The simulation of real environments such as the interior of a building or a  spaceship often with the purpose of training or education.
  • The development of an imagined environment , typically for a game or educational adventure.
Popular products for creating virtual reality effects on personal computers include Bryce, Extreme 3D, Ray Dream Studio, TrueSpace, 3DStudio MAX, and Visual Reality.
The Virtual Reality Modelling Language(VRML) allows the creator to specify images and the rules for their display and interaction using textual language statements.

Virtual Reality uses hardware and software

1.    Headgear(Eyephone)- has earphone and 3-D stereoscopic screens.
2.    Gloves(DataGlove)- have sensors that collect data about hand movement.
3.    Software(Body Electric)- interactive sensory to immerse into computer-generated world.

Types of Virtual Realities

  • The first is perhaps the most familiar. It consist of a helmet which has small TV screen and earphones fitted into it, and a glove (some system use a joystick or wand instead of a glove).The helmet and glove are linked to computers which are programmed with special sounds and graphics.
  • The second form of virtual reality uses video cameras to track the image of the user in a virtual world where you can also pick up or move objects. Both these VR systems allow more than one person to take part at the same time.
  • The final type of VR is where three-dimensional images are played on a large,curved screen. The shape of the screen helps to give you a greater sense of being in the virtual world. By wearing special 3-D glasses , this effect can be greatly improved.

Uses of Virtual Reality

There are many common applications for virtual reality. They fall into the main categories of training, education, simulation, visualization, conceptual navigation, design and entertainment but there is much overlap between these categories:

1.    Training applications include allowing uses to practice a process repeatedly in a no-risk environment. For example , user might dig an archaeological site, trying out different strategies without the risk of destroying important evidence.
2.    Educational applications include virtual visits and simulations. For example, a virtual visit to a museum that is too far away to visit or does not exist in the real world.
3.    Visualisation examples include an architect’s design for a building or the reconstruction of ancient buildings from archaeological evidence. Such models also allow users to explore something too large or too small to explore in reality and can bring historical time –lines to life.
4.    Applications of virtual reality for conceptual navigation enable, for example, users of a library or archive to find the information they need at a logical or physical level.
5.    Virtual Reality allow designs to be visualised and tested. For example, a design application might allow a choregrapher to see a dance in action.  
6.    Entertainment applications include virtual art galleries and games. Virtual Reality may also be considered as an art form in its own right.
7.    Collaborative Virtual Environment(CVEs) allow users to interact with each other in a virtual world allowing the development of virtual communities, thus adding a new dimension to virtual reality.



    Tuesday, 5 July 2011

    Top 10 IT Companies in India

    1.  TCS – Tata Consultancy Services
    TATA Consultancy Services Logo Top 10 IT Companies in India 
    TCS was founded in 1968 and is one among the top 10 IT Companies India and it has the highest staff strength of 111,000 employees.  It first started as the Tata Computer Center and acquired its present form after realizing the huge potential of the IT services.


    2.  Wipro

    It was a hydrogenated cooking fat company basically and now has IT, BPO and R&D services which has its centers in about 50 countries.  Started by Premji Wipro not only ranks prominently among the top 10 IT companies India, but is also ranked highly among the top 10 global outsourcing providers.


    3. Infosys


    Infosys logo Top 10 IT Companies in India
    Infosys Technologies Ltd. started in the year 1981 and has today become a global brand.  In addition to being ranked among the top 10 IT Companies in India, Infosys was also named by Forbes magazine as one among the Global High Performers.


    4. Satyam Computer Services

    This IT Company was established in 1987 and is known among the top 10 IT companies India for its entrepreneurship and its extensive focus on the customer and keen pursuit of excellence.


    5. HCL Technologies

    It is among the top 10 IT companies India as it is an original IT garage start up founded in the year 1976.  It has professionals from diverse nationalities and has its presence in about 18 countries.


    6.